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Image of PERANCANGAN KOMIK DIGITAL ‘LIDAH DIGITAL’
SEBAGAI MEDIA EDUKASI DAMPAK DARI
CYBERBULLYING UNTUK REMAJA

SKRIPSI IF

PERANCANGAN KOMIK DIGITAL ‘LIDAH DIGITAL’ SEBAGAI MEDIA EDUKASI DAMPAK DARI CYBERBULLYING UNTUK REMAJA

DIMIATI, AHMAD SELMI - Personal Name;

ABSTRAK

Cyberbullying merupakan bentuk perundungan yang terjadi melalui media digital
yang dapat berdampak pada kondisi emosional, kepercayaan diri, serta interaksi
sosial pada remaja. Hasil perancangan menunjukkan bahwa meskipun siswa telah
mengenal istilah cyberbullying, pemahaman mengenai bentuk dan batas
perilakunya masih terbatas. Perancangan ini bertujuan menghasilkan komik digital
sebagai media edukasi untuk membantu siswa SMP mengenali salah satu bentuk
dan dampak dari cyberbullying. Metode yang digunakan adalah kualitatif deskriptif
dengan teknik pengumpulan data melalui wawancara, observasi, dan studi
dokumentasi. Proses perancangan menggunakan model ADDIE yang meliputi
analysis, design, development, implementation, dan evaluation. Komik “Lidah
Digital” menyampaikan konflik cyberbullying melalui cerita, ilustrasi, dialog,
ekspresi karakter, warna, dan layout dengan bahasa sederhana. Hasil implementasi
menunjukkan siswa dapat memahami masalah dan dampak cyberbullying serta
menangkap pesan pentingnya berpikir sebelum berkomentar dan mendukung
korban.
Kata kunci: Cyberbullying , komik digital, remaja SMP.

iv
ABSTRACT

Cyberbullying is a form of bullying that occurs through digital media and can affect
adolescents emotional well-being, self-confidence, and social interactions. The
design findings indicate that although students are familiar with the term
cyberbullying, their understanding of its forms and behavioral boundaries remains
limited. This design aims to produce a digital comic as an educational medium to
help junior high school students recognize one form and the impacts of
cyberbullying. The method used is descriptive qualitative, with data collected
through interviews, observations, and documentation studies. The design process
uses the ADDIE model, which consists of analysis, design, development,
implementation, and evaluation. The comic “Lidah Digital” presents a
cyberbullying conflict through storytelling, illustrations, dialogue, character
expressions, colors, and layout using simple language. The implementation results
show that students were able to understand the problem and impacts of
cyberbullying and recognize the importance of thinking before commenting and
supporting victims.
Keywords: cyberbullying, digital comic, junior high school students.


Ketersediaan
S260908046607.2 DIM pPerpustakaan STMIK AMIKBANDUNGTersedia
Informasi Detil
Judul Seri
-
No. Panggil
607.2 DIM p
Penerbit
: ., 2026
Deskripsi Fisik
-
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
NONE
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subyek
-
Info Detil Spesifik
-
Pernyataan Tanggungjawab
-
Versi lain/terkait

Tidak tersedia versi lain

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