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Image of PERANCANGAN ANIMASI 2 DIMENSI SEBAGAI MEDIA PENGENALAN ALAT MUSIK TRADISIONAL JAWA BARAT BAGI SISWA KELAS IV SDN NEGLASARI

SKRIPSI IF

PERANCANGAN ANIMASI 2 DIMENSI SEBAGAI MEDIA PENGENALAN ALAT MUSIK TRADISIONAL JAWA BARAT BAGI SISWA KELAS IV SDN NEGLASARI

ANGGRAENI, SILVANA - Personal Name;

ABSTRAK
Kurikulum Merdeka memberikan keleluasaan kepada guru dalam memilih media ajar. Penggunaan media pendukung dalam pembelajaran memiliki peran penting karena dapat membantu guru dalam menyampaikan materi kepada siswa secara lebih efektif. Namun, pada kenyataannya belum semua guru memanfaatkan media pendukung dalam proses penyampaian materi pembelajaran. Penelitian ini berfokus pada perancangan animasi dua dimensi pengenalan alat musik tradisional Jawa Barat pada siswa kelas 4 sekolah dasar. Latar belakang pada penelitian ini adalah penggunaan media pendukung dalam pembelajaran masih belum digunakan oleh guru. Metode penelitian yang digunakan adalah kualitatif dengn analisis deskriptif, serta mengadaptasi modek perancangan ADDIE (Analyze, Design, Development, Implementation and Evaluation). Data diperoleh melalui wawancara dengan guru, siswa dan pakar budaya, serta observasi langsung di SDN Neglasari. Teori komunikasi Laswell digunakan untuk menganalisis efektivitas penyampaian pesan dalam animasi, sedangkan Taksonomi Bloom diterapkan untuk melihat kemampuan kognitif anak setelah menonton. Hasil penelitian menunjukan bahwa animasi 2d ini mampu memperkenalkan 4 alat musik tradisional Jawa Barat, anak- anak dapat mengetahui nama alat musik tradisional dan mengetahui cara memainkaan alaat musik tersebut. Dengan demikian, animasi 2d ini dapat menjadi media pendukung dalam media pembelajaran yang menarik.
Kata kunci: Alat musik tradisional Jawa Barat, animasi 2d, ADDIE, Teori Komunikasi Laswell


ABSTRACT
The Merdeka Curriculum provides teachers with flexibility in selecting instructional media. The use of supporting media in learning plays an important role, as it can help teachers deliver learning materials to students more effectively. However, in practice, not all teachers utilize supporting media in the learning process. This study focuses on the design of a animation two dimension for introducing traditional musical instruments of West Java to first-grade elementary school students. The background of this research is the limited use of supporting media by teachers in the learning process. The research method used is qualitative with descriptive analysis, and it adopts the ADDIE instructional design model (Analyze, Design, Development, Implementation, and Evaluation). Data were collected through interviews with teachers, students, and cultural experts, as well as direct observation at SDN Neglasari. Lasswell’s communication theory was used to analyze the effectiveness of message delivery in the animation, while Bloom’s Taxonomy was applied to examine children’s cognitive abilities after watching the animation. The results show that this 2D animation is able to introduce four traditional musical instruments of West Java. The children were able to recognize the names of the traditional musical instruments and understand how to play them. Therefore, this 2D animation can serve as an engaging supporting medium in the learning process.
Keywords: Traditional musical instruments of West Java, 2D animation, ADDIE, Lasswell’s Communication Theory


Ketersediaan
S260331006607.2 ANG pPerpustakaan STMIK AMIKBANDUNGTersedia
Informasi Detil
Judul Seri
-
No. Panggil
607.2 ANG p
Penerbit
: ., 2026
Deskripsi Fisik
-
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
NONE
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subyek
SKRIPSI
SKRIPSI DKV
Info Detil Spesifik
-
Pernyataan Tanggungjawab
-
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