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Image of PERANCANGAN KOMIK DIGITAL KISAH SYEKH SYARIF HIDAYATULLAH UNTUK ANAK USIA 10-12 TAHUN

Text

PERANCANGAN KOMIK DIGITAL KISAH SYEKH SYARIF HIDAYATULLAH UNTUK ANAK USIA 10-12 TAHUN

KOMARA, AZHAR ZULFA - Personal Name;

ABSTRAK

Penelitian ini bertujuan untuk merancang sebuah komik digital yang menceritakan kisah Syarif Hidayatullah sebagai media pengenalan tokoh sejarah Islam di Indonesia. Perancangan ini didasarkan pada masalah kurangnya pengenalan tokoh sejarah Islam lokal kepada generasi muda, khususnya anak-anak usia 10-12 tahun, yang sudah akrab dengan penggunaan perangkat digital. Media komik digital dipilih karena kemampuannya memadukan teks dan gambar secara efektif, sehingga materi sejarah yang kompleks dapat disajikan dengan cara yang lebih sederhana, menarik, dan mudah dipahami Perancangan ini menggunakan metode desain ADDIE Analysis, Design, Development, Implementation, Evaluation. Tahap analisis meliputi pengumpulan data melalui wawancara, observasi, dan studi pustaka untuk memahami prilaku target audiens dan konteks sejarah. Tahap desain berfokus pada penyusunan konsep komik, alur cerita, gaya visual, warna, dan tipografi yang sesuai dengan audiens anak-anak. Hasil dari perancangan ini adalah komik digital yang menyajikan perjalanan dakwah Syarif Hidayatullah di Tanah Pasundan, khususnya ketika berdakwah kepada kakeknya Prabu Siliwangi seorang Raja di Kerajaan Padjajaran, melalui visual naratif yang interaktif dan relevan bagi anak-anak. Diharapkan, komik ini dapat menjadi sarana efektif untuk menanamkan nilai-nilai kepemimpinan, toleransi, dan semangat perjuangan Islam kepada generasi muda.

Kata Kunci : Anak Usia 10-12 tahun, Dakwah, Komik Digital, Sejarah Islam Indonesia, Syarif Hidayatullah.


ABSTRACT

This research aims to design a digital comic e-book that tells the story of Syarif Hidayatullah as a medium for introducing Islamic history figures in Indonesia. The design is based on the problem of the lack of introduction of local Islamic history figures to the younger generation, especially children aged 10-12 years, who are already familiar with the use of digital devices. The digital comic medium was chosen for its ability to effectively combine text and images, so that complex historical material can be presented in a simpler, more attractive, and easily understandable way. This design uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) design method. The analysis phase includes data collection through interviews, observations, and literature studies to understand the behavior of the target audience and historical context. The design phase focuses on compiling the comic concept, storyline, visual style, colors, and typography that are suitable for a child audience. The result of this design is a digital comic that presents the missionary journey of Syarif Hidayatullah in Pasundan Land, especially when preaching to his grandfather Prabu Siliwangi, a King in the Padjajaran Kingdom, through an interactive and relevant narrative visual for children. It is hoped that this comic can be an effective means of instilling leadership, tolerance, and the spirit of Islamic struggle in the younger generation.

Keywords : Children aged 10-12 tahun, Da'wah, Digital Comic, Islam History Indonesia, Syarif Hidayatullah.


Ketersediaan
S251003001607.2 KOM pPerpustakaan STMIK AMIKBANDUNGTersedia
Informasi Detil
Judul Seri
-
No. Panggil
607.2 KOM p
Penerbit
: ., 2025
Deskripsi Fisik
-
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
NONE
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subyek
-
Info Detil Spesifik
-
Pernyataan Tanggungjawab
-
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Tidak tersedia versi lain

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