Smart Learning Library

  • Beranda
  • Informasi
  • News
  • Bantuan
  • Pustakawan
  • Area Anggota
  • Pilih Bahasa :
    Arabic Bengali Brazilian Portuguese English Espanol German Indonesia Bahasa Jepang Melayu Persia Russian Thai Turkish Urdu

Search by:

All Author Subject ISBN/ISSN Advanced Search

Last search:

{{tmpObj[k].text}}
Image of PERANCANGAN VIDEO ANIMASI 2D SEBAGAI MEDIA PENGENALAN MASKOT EXPLORE PERSIB

Text

PERANCANGAN VIDEO ANIMASI 2D SEBAGAI MEDIA PENGENALAN MASKOT EXPLORE PERSIB

AWWAL, IHSAANUL - Personal Name;

ABSTRAK

Penelitian ini membahas perancangan video animasi 2D sebagai media pengenalan maskot Explore Persib, sebuah media digital berbasis komunitas yang berfokus pada penyajian konten seputar Persib Bandung. Latar belakang perancangan ini didasari kebutuhan Explore Persib untuk menghadirkan identitas visual yang unik serta membedakan diri dari media komunitas lain melalui sebuah maskot. Metode yang digunakan dalam penelitian ini adalah Design Thinking yang terdiri dari tahap empathize, define, ideate, prototype, dan test. Hasil perancangan berupa sebuah video animasi 2D yang menampilkan maskot Explore Persib dengan gaya visual sesuai identitas warna klub. Pengujian dilakukan dengan mengunggah video ke akun Instagram Explore Persib dan melibatkan bobotoh sebagai audiens utama. Hasil uji menunjukkan bahwa animasi memperoleh interaksi positif berupa tingginya jumlah tayangan, suka, komentar, serta tingkat keterlibatan audiens. Penelitian ini menyimpulkan bahwa animasi 2D berpotensi menjadi media yang tepat untuk memperkenalkan maskot Explore Persib..

Kata Kunci: Animasi 2D, Maskot

ABSTRACT

This research discusses the design of a 2D animation video as a medium for introducing the Explore Persib mascot, a community-based digital media focused on delivering content about Persib Bandung. The background of this design lies in the need for Explore Persib to create a unique visual identity and differentiate itself from other community media through the development of a mascot. The method used in this study is Design Thinking, which consists of the stages of empathize, define, ideate, prototype, and test. The design outcome is a 2D animation video featuring the Explore Persib mascot with visual elements that reflect the club’s color identity. The testing stage was carried out by uploading the video to Explore Persib’s Instagram account, with bobotoh (Persib supporters) as the primary audience. The test results show that the animation gained positive engagement, indicated by a high number of views, likes, comments, and audience interactions. This study concludes that 2D animation has the potential to be an appropriate medium for introducing the Explore Persib mascot.

Keywords: 2D Animation, Mascot


Ketersediaan
S250927006607.2 AWW pPerpustakaan STMIK AMIKBANDUNGTersedia
Informasi Detil
Judul Seri
-
No. Panggil
607.2 AWW p
Penerbit
: ., 2025
Deskripsi Fisik
-
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
NONE
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subyek
-
Info Detil Spesifik
-
Pernyataan Tanggungjawab
-
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • JURNAL
Komentar

You must be logged in to post a comment

Smart Learning Library
  • Information
  • Services
  • Librarian
  • Member Area

About Us

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Search

start it by typing one or more keywords for title, author or subject

Keep SLiMS Alive Want to Contribute?

© 2026 — Senayan Developer Community

Powered by SLiMS
Select the topic you are interested in
  • Computer science, information & general works
  • Philosophy & psychology
  • Religion
  • Social sciences
  • Language
  • Pure Science
  • Applied sciences
  • Arts & recreation
  • Literature
  • History & geography
Advanced Search